Lots of Pards came from out of town and took advantage of the Briarfield Picnic and Camping Area facilities with everything from Tents to Campers and Motor Homes. While the temperature was in the forties with a slight North wind, the campfires warmed things up nicely.
The group of Cowboys from Huntsville (The North Alabama Regulators)
had a fine campfire and picnic dinner with hot Cornbread and Beef Stew
cooked over charcoal. It was delicious. Montana Ray and May Lillie
headed up the chuck-wagon patrol.
After Dinner, it was time for the "talent" show. What it turned out to
be was a "Do Your Own Thing" show by one and all. It was scheduled to
be in the open theatre area, but the cold weather urged commandeering the
old historic church on the grounds. It was heated and perfect. Built
originally in 1888 and moved to Briarfield in the late 1980's and restored
in the early nineties, it was perfect atmosphere, right down to the old,
coal fired stove and heater. However, heat was provided by the electric heat
pump under the foundation (a modern concession).
The show was fun and entertaining. Singing and pickin' and rope twirlin' and
you name it. All this was before the main events even started.
Ace High, looking for an honest game of chance, enters the Oriental Saloon in Tombstone. It's well known that a number of the games are crooked and that Johnny Tyler, who runs the Gambling Parlor, uses a well seasoned group of gunmen to enforce the fact that the house rarely loses.
To even the odds at craps, Ace High has been able to put his own honest dice in the game. Ace places his rifle and shotgun in the room where he has observed Johnny's gunman. Ace also places one of his pistols on the bar.
At the sound of the buzzer, shooter throws dice until he throws a 7, 11, 2,
3 or 12. A 7 or 11 is a 5 second bonus. A 2, 3, or a 12 is a 5 second penalty.
After throwing one of the 5 numbers, he must yell, "My Ivory Handled Pistols
Breathe Lightning Death", before picking up his pistol off the bar.
[10 second penalty if not yelled].
Shooter then shoots the 10 position gamblers target with bar pistol (5 rounds), lay pistol back on the bar and draw holstered pistol and dispatch the last 5 targets, and reholster empty pistol.
Go to left side of bar, take rifle and shoot 6 rounds, 5 at plate target,
1 at dinger, leave action open, set rifle back in rack. Go to right side of
bar, take shotgun and shoot last 4 bad guys.
(Click pic for big image)(Small person in photos is "Lil' Maverick"
who took 1st place in Jr. category and is my son, age 12)
It's dawn on your watch at the Lonely Kansas Fort. Off in the distance you see a cloud of dust rising in the west. As you look through your spyglass you realize by the warpaint and feathers that it is a band of hostiles making a desperate run on the fort. You immediately yell, "Indian Attack" [10 second penalty if not yelled].
Realizing that
there is only a skeleton crew on duty because most of the troopers are
out on patrol, you rush to the cannon and fire a round to discourage
the band. Undaunted, the Indians keep coming so you pick up your
rifle and shoot as many as you can ( 8 rounds) 5 rounds at 5 plate
targets, 3 rounds at the single dinger.
From the next port, as the
remaining redskins get even closer, you draw your revolver and shoot
5 rounds and drop 5 more Indians. Finally, in a last ditch effort
you grab a shotgun and dispatch the last four Indians - to save the fort.
(Click pic for big image)
You are Marshall Two-Bellies and you are asleep in bed at the Four Flusher Boarding House. You have to catch the Dundee Express at 6:00 AM. Having overslept and hearing the stage pull into town, you jump out of bed, and put on your hat. Having slept with your gunbelt on, you grab your revolver off the night stand and putting it in your holster, you run out the door. As you run out the door you holler "Hold That Stage!" (Ten second penalty if you don't)
Just as you get to the stage the Frisky Polecat Gang rides into town.
Grabbing your pistol, you shoot 5 of them through the REAR stage window.
Holstering your pistol you grab your rifle and shoot 6 more from the
FRONT stage window.
Putting rifle down, action open, you grab the shotgun
guard's shotgun out of the boot and shoot the last 4 bad guys, shooting
over the horses.
(Click pic for big image)
The wife has gone to town and the cowboy is having to tend the baby.
While sitting in the rocking chair rocking the baby to sleep, you
hears a suspicious noise outside the cabin. The cowboy gets up
from the rocker, gently puts the baby in the cradle and looks through
the window. To his dismay, he sees a gang of bad hombres approaching
the cabin with their pistols drawn.
The cowboy says to the baby, "Don't ya worry, li'l darlin', I'll take care of yer", then the cowboy shouts through the window, "Stop, or I'll Shoot". But the desperadoes begin to shoot at the cabin. The cowboy grabs his shotgun, loads and shoots two. He quickly unloads, reloads and shoots two more. As the remaining villians get nearer to the house, he draws his six shooter and shoots five of the bad guys. He then holsters his gun, quickly picks up his rifle and tries to pick off the remaining bad guys as they run a fast retreat.
Thinking that the danger is over, he
puts down his rifle when he notices the leader of the gang, who is
lying on the ground with a bullet in his chest, reaching for his gun.
The cowboy quickly draws his six shooter, loads one more bullet,
and takes out the last villian. All shooting takes place through the
window.
(Click pic for big image)
You and your pards have been invited to stay the night with a cow herd on the Chisem trail. the cook has told you they have a chicken that travels with the herd and has a nest under the wagon, and has promised eggs for breakfast.
You have noticed that the cows seem to have different brands, and that the cow punchers seem a little nervous. When you go to your blanket that night, you put your two revolvers on the hay bale above your head, so you can get to them quick if you have to.
At daybreak you hear the cook rattling around so you get up, holster
your revolvers and go get your egg for breakfast [plastic easter egg].
The egg is in a basket under the wagon. Then you see your pards are being
held hostage by the cowboys and that the cook is coming after you. You
shoot the cowboys first, (do not hit your pards next to each of them)
with one pistol, holster, then draw your second pistol and shoot the
cook, 5 times.
You see 4 more cowboys coming so you run and grap the cook's shotgun
and shoot em daid.
You see 6 more cowboys hiding behind a cactus, so
you run and pick up a rifle left by one of your pards and dispense with
the last 6 cowboys. You must keep your egg on your person at all times.
If you drop it, it is a 10 second penalty. After all the shootin', you
crack open your egg. You will have a 5 sec. bonus slip, a 5 sec. penalty
slip, or if you're lucky, a $5.00 bill.
The Dundee Express stage pulls into the way-out no where way
station to meet your posse. Suddenly you are attacked by the
Dangling Scalps Indian Raiding party.
You will have (4) posse members on horses and (4) around the coach. Coach has one rifle shooter at driver's boot, one pistol shooter in front window, one rifle shooter at door and one pistol shooter at rear window. The first two horses will have a rifle shooter and shotgun shooter. The last two horses will have a shotgun shooter closest to the stage, and a rifle shooter on the last horse. The posse leader will decide who shoots what and where.
At the sound of the buzzer all shooters except the rifle shooter
on the last horse, will open fire on their respective targets.
After all rounds are shot, posse leader will holler at last
rifle shooter to fire at his dinger which will have an exploding
target. He will have one round in rifle magazine. At the
command to fire he will lever in the round and shoot the target.
If he misses, he must load another round and try again until
he has shot 3 rounds. If shooter does not explode target after
3 rounds, it will be counted as a miss along with any other
shooters misses.
(Click pic for big image)
(Any SASS legal handgun you would normally use) This match is
simple. There is a dinger at 50 yards. With five rounds, hit
the dinger as many times as you can. Timer is running.
When Slick Dick is examined posthumously, a deck of cards missing
one ace is found in his shirt pocket, and your reputation and
good name is preserved.
(Click pic for big image)
Two sets of the same targets will be set up. Two shooters will shoot at the same time. Timers will be used and the quickest time (taking into account misses, etc.) will be the winner. The winner advances to the next round and the loser is finished shooting for the day.
Competitors may use their own hawk, kinfe and rifle if desired.
Seeing a colony of prairie dogs he grabs his trusty shotgun and tries to shoot (6) of 'em. Seeing the 7th one trying to get away, he draws his revolver, but to his dismay it is unloaded. He loads (1) round to shoot the last prairie dog.
