September 1, 1996
Annual Match on this Labor Day weekend. FOUR great stages and cowboys from Memphis, Birmingham and Gainesville, GA attended.
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Everyone's out on the range. You have headed to the little
house out back with the half-moon on it.
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You are "on the throne" with catalog
in hand, when Headquarters is attacked.
You have to unlatch and open the outhouse door. Still sitting, you pull your sixgun and fire at 5 badguys.
Then you grab your rifle and shoot two times each at four more
badguys off in the distance (standing in the doorway).
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Now you must run into the kitchen, grab your shotgun and you
remember you have four rounds in that old sack of about 100
empty shells. You have to dump out the sack (on table or ground)
and find the four live rounds, grab them and fire at the two
final targets, two times each.
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You begin this stage mounted on Splinters. Here Shotgun Hanna
prepares to rope a steer. You get 3 tries for a bonus, after
that, you dismount and go to next step.
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Here Lil' Maverick takes a toss at the steer. Close, but no
ringer.
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After you dismount, you grab up that HOT branding iron and make
a brand on the hindquarter of the steer you have just roped.
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You horse has just thrown a shoe. Is there no end to a cowpoke's
work. Pick up nail, hammer and horse shoe and attach to "foot"
of your pony.
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Then it's card playing time. You get 4 cards in mixed order
telling you to shoot shotgun or rifle. Here Shotgun Hanna (who
won best ladies costume) takes aim with her double barrel 20 guage.
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Or you might get 5 shots duelist with left OR right hand. You need
two sixguns for this stage, but if you have to reload, it's only
a 20 second maximum addition to your score. Shooting opposite hand
duelist is quite difficult. Some cowboys missed all 5 shots this
way.
[ End of Stage 2 ]
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Jake has been captured by the bad guys. He has been handcuffed
to a chair in the bar.
As the stage begins, you enter the bar, holding your unloaded
shotgun in your hand. Grab the sixgun off the
table and clobber the first badguy in the head. Then you grab the
knife and throw it into the badguy behind you. If it sticks in,
you get -5 sec. bonus.
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Grab the handcuff keys off the table, but
wait, you have to run to the window and dispatch 4 badguys with
4 shotgun rounds through the window and curtins.
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Boy, those
curtins keep getting in the way of your shots.
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Now you return to Jake with the keys still in your hand, put
your shotgun on the table, unlock Jake (who is unconscious) and
hoist Jake on your shoulder.
As you run out, you are in front
of another saloon.
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You hit two badguys (a pepper popper and a
rotating target) and then proceed duelist style (while holding
Jake), to hit the 3
badguys in the saloon windows and door.
You finally make it to your horse, throw Jake over the saddle, get your rifle and hit 6 more distant targets with your rifle.
[ End of Stage 3 ]
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You are asleep on your blanket when wolves wake you up.
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You jump to your feet and get your sixgun to blazing.
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Five wolves down, then you get your rifle and sweep 4 targets
twice (8 shots).
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Finally, you retrieve your shotgun and take
2 shots at targets, reload and you see dinner take flight
(clay target launched) and if you get it, you get a -10 second
bonus (and Prairie-Chicken dinner to eat).
